This past Saturday I had to kill all of my players.
I was very worried because it was going to suck. They had gone to a planet the previous session and then they were beset by a colossal creature from the clouds. The Creature on Rain.
It was a perfect storm of unpreparedness, bad rolls, poor choices, and differing priorities.
As always: from the top.
When I had unleashed my party on the Koronus Expanse several of the players had interest in just sailing out into the infinite void and finding amazing things. No matter how I explained it they never quite figured out that they can just sail into the void and discover systems. So instead they took to information gathering: looking for rumors and discoveries that they could go and plunder.
As the GM I pointed out some “well known” planets. These planets have legends surrounding them. One was Burnscour, a planet just impossibly chock-full of shit that will kill you. The expansion known as the Koronus Bestiary talks about vicious xenos creatures you can encounter, and a good chunk come from this single death world.
Another I posited was the planet Rain. It used to have a settlement on it, but eventually a message was received from the planet. I abridged the message to: “they are coming. They are coming from the Rain.” The planets colonies and population all vanished. The book itself gives one paragraph as to what happened, enough to get a proper GM going.
I took what I found and created a monster fit to kill everyone who ever came to the planet.
The players weren’t exactly chomping at the bit to go, but they definitely made the comment that they want to eventually.
Back to the players. Every time they were on Port Footfall, the character Zarko would search for information regarding alien worlds with valuable artifacts. Befitting of his backstory, I would start to seed in some hooks.
Enter another player, Brute Wang, had helped the player look around for rumors, maps, or coordinates. Over the course of a couple sessions Brute rolled well enough to forge a map that led to Rain. Not by name, just by location. Rain is a pretty infamous and feared location in the Koronus Expanse, and with the help of an NPC Chaotic was easily able to glean the coordinates.
Eventually Chaotic planted this map on a hooker. The hooker eventually encountered the Rogue Trader in the party and gave him the map, who he then gave the map the Zarko. They both rolled to see if the map was legit, failed spectacularly, and the map was deemed trustworthy.
They took the map to their Navigator who said he could take them there. I prompted everyone to roll Common Lore: Koronus Expanse. The coordinates are fairly well regarded since no one returns.
Not a single players who could have learned that lore by now bothered to take it. I guess they were all concerned with getting their stats higher.
So they went to Rain. And the very moment they entered the Warp to travel there I knew I was going to have to kill them.
They arrived at the planet, gave it a cursory scan, and landed near three abandoned research posts. They had all been torn apart during a previous attack as everyone tried to flee. The players reactivated three vox communication arrays and the final message was relayed as an S.O.S.
“They are coming. They are coming from the Rain.”
In between relaying that message and the attack itself I had to prepare for the next session. A session where they would all die unless they were tremendously lucky.
I wanted it to be drawn out. I wanted to evoke hopelessness and futility. I definitely did not want this to be fun.
I can’t say too much about the Creature, but it vastly overwhelmed them. It had the ability to send out smaller versions of itself. They manifested as flyers, or the slower husk forms that were humanoid in appearance. The players promptly made a break for it, but their ship was low enough in orbit to be sensed by the Creature. Half the party made it back to the ship and blitzed for the command deck. They all started individually being pulled down and suffocated- with the pilot and the navigator finally succumbing near the deck itself.
The second half of the party made it onto the ship but were overwhelmed by the smaller creatures that spawned. They all died. Zarko was the final one to succumb.
I had them all one by one turn their character sheets face down. I wanted to have a discussion. A talk about what they are doing and how they ended up here. The party isn’t working together. There are no discussions. Half of my players just sit idly by while the other half makes decisions for them. Decisions that got them killed.
Granted some of my players aren’t present all the time, but as the GM it did not look to me like this party should even still be together. I had wrongly guessed that I could unite them with a rescue job when we started, but none of my players seem to have made any effort to really learn or interact with other characters. Hell, one of the players had forged the damn map.
I’m sure that if I voiced this to the players many would protest, but talking about your characters as players is not the same as characters talking with other characters. I falsely believed that we could have a party where there was no established leadership, but it was brought up that it was likely needed. I had thought my players would be willing to speak up, deliberate, plan, and work together. They don’t do this that often. I have a couple of serious roleplayers, a couple of wannabe-power gamers, and couple people who are just there to hang out.
They lack self preservation, aren’t taking skills they could be using, and are presently aware that they are just numbers on a page. I’m not going to sit down and chide them for playing how they want to play but they dove in headfirst into a TPK without research or preparation.
They asked no one on port whether they recognized this map. They failed their checks yes, but even if I say “the map looks legit” doesn’t mean you shouldn’t do more research. That’s where the “its a game” aspect comes into my players minds. They don’t need to research. Its a game so self preservation is worried about when its needed.
I’m debating having a structured conversation about this with them. I think having all died once will make them take more deliberate steps with things. We shall see. Hopefully the TPK is a shake up and gives them a banner to unite under.
I ended up saving them. One of their NPC’s had unparalleled connection with the Warp and used her own life force to push the Creature’s daemonic consciousness away. She ended up dying as the cost of bailing them out.